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How To Create A Portal In Minecraft

Nether portal (animated).png

Consists of
  • Obsidian
  • Nether Portal
Can generate in
existing chunks

Yes, when a player goes through a portal and there is no active portal within 128 blocks of the matching coordinate

A nether portal is a manufactured structure that acts as a gateway between the Overworld and the Nether dimensions.

Contents

  • 1 Creation
  • 2 Behavior
    • 2.1 Chunk loading
    • 2.2 Portal linkage between Overworld and Nether
      • 2.2.1 Coordinate conversion
      • 2.2.2 Portal search
      • 2.2.3 Portal creation
  • 3 Sounds
  • 4 Achievements
  • 5 Advancements
  • 6 Video
  • 7 History
  • 8 Issues
  • 9 Gallery
  • 10 Trivia
    • 10.1 Publicity
  • 11 References
  • 12 External links

Creation [ ]

Build schematics
Full version Minimal version

A nether portal is built as a vertical, rectangular frame of obsidian (4×5 minimum, 23×23 maximum). The four corners of the frame are not required, but portals created by the game always include them, resulting in 4 free/extra obsidian. The obsidian can be placed in any manner, e.g. by placing mined obsidian, by completing a ruined portal, or by casting it in place using lava and water. Adjacent portals can share obsidian blocks. A nether portal cannot be built horizontally like an end portal.

Once a frame is constructed, it is activated by fire placed inside the frame. This creates portal blocks inside the frame, resembling a vortex. The fire can be placed in any manner, including use of flint and steel or a fire charge, the impact of a ghast or blaze fireball, a lightning strike, or natural spread of fire to flammable material adjacent to the portal. Nether portals can be activated only in the Overworld or the Nether. They cannot be activated in the End and customized dimensions.

The fire must be the last placed block in the structure—a fire on an incomplete frame does not result in the portal activating upon the placement of the last obsidian block.

When a portal is used by a player, if no corresponding portal within range exists in the other dimension, one is created there; see § Portal search and § Portal creation. There is an infinitesimal chance of failure for the corresponding portal to generate in the Nether, leaving the player trapped until death or until another player constructs a new Overworld portal.

Behavior [ ]

When a player in the Overworld or the Nether stands in a nether portal block for 4 seconds, the player is taken to the other dimension. The player can step out of a portal before it completes its animation to abort the teleport. However, in Creative, the wait time is one game tick (120 second) for the player to transfer between dimensions. If there is already an active portal within range (about 128 blocks) in the other dimension, the player appears in that portal. Otherwise, a portal is created at or near the corresponding coordinates. If a portal is deactivated, and the matching portal in the other dimension is used before it is re-activated, a new portal may be created (unless there is another active portal within range). The usual cause for this is when the player's Nether-side portal is deactivated by a ghast, and then the player dies in the Nether, spawns, and then re-enters the Nether through the Overworld-side portal. However, multiple portals can be exploited to farm obsidian.

Most entities can travel through portals, including mobs (except the wither and ender dragon), thrown items, and transportation without passengers (neither mobs nor player), including boats, minecarts and horses. Unlike players, other entities travel through portals instantly, and once they reach the other side, there is a cool-down time for 300 game ticks (15 seconds), in which they cannot go through any nether portals. Therefore, an entity can only travel though nether portals again, once it is not touching any nether portal for 15 seconds. In Bedrock Edition, a parrot on the player's shoulder prevents the player from going through the portal.[1]

Zombified piglins have a chance to spawn on the bottom frame of the portal in the Overworld in Java Edition if any nether portal block above receives a block tick. In Bedrock Edition they spawn in certain squares adjacent to the portals in the Overworld, not inside them. Zombified piglins spawned in this way have a full 15-second portal cooldown, meaning they can't go through the portal they are spawned in unless they leave the portal for a while. They spawn twice as often on Normal difficulty as on Easy, and three times as often on Hard difficulty as on Easy. No other mobs can be spawned by nether portals in this way, in any dimension.

Chunk loading [ ]

Whenever an entity is teleported through a nether portal, the chunk at the linked portal gets load ticket with load level of 30, meaning that it is fully loaded and can process entities. This load level also spreads to adjacent chunks but they get lower for each chunk. This results in 8 more fully loaded "entity ticking" chunks with gradually fewer loaded chunks further out.

These chunks remain loaded for 15 seconds but this timer gets refreshed each time the entity passes through the portal (including mobs wandering through it from either direction). This can be used to permanently load chunks, creating a "chunk loader". Permanently-loaded chunks created using chunk loaders create a considerable amount of lag.

Portal linkage between Overworld and Nether [ ]

The closest portal to the corresponding location receives the player.

A new portal is generated in the closest empty area if no portal is found in range.

Coordinate conversion [ ]

Horizontal coordinates and distances in the Nether are proportional to the Overworld in a 1:8 ratio. That is, by moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. This does not apply to the Y-axis. Thus, for a given location (X, Y, Z) in the Overworld, the corresponding coordinates in the Nether are (floor(X ÷ 8), Y, floor(Z ÷ 8)), and conversely, for a location (X, Y, Z) in the Nether, the matching Overworld coordinates are (X × 8, Y, Z × 8).

The Java floor() method used in these conversions rounds down to the largest integer less than or equal to the argument (toward smaller positive values and toward larger negative values), so a coordinate of 29.9 rounds to 29, and one of −29.9 to −30.

Both the X and Z coordinates in this conversion are constrained to be between −29,999,872 and 29,999,872 (inclusive); this affects travel to the Overworld from the Nether at X or Z beyond ±3,749,984.

Portal search [ ]

When an entity starts colliding with a nether portal block, the game records the coordinates of the entity.

The game then converts those coordinates into destination coordinates as above: The entry X- and Z-coordinates are multiplied if the entity is in the Nether or divided by 8 if the entity is in the overworld, while the Y-coordinate is not changed.

Starting at these destination coordinates, the game looks for the closest portal point of interest (POI). That point of interest can be within 257×257 blocks in the Overworld and 33×33 blocks in the Nether[2] centered on the converted coordinate and the full map height.

An active portal for this purpose is defined as a portal block that does not have another portal block below it; thus, only the lowest portal blocks in the obsidian frame are considered. A single portal block generated in and placed using server commands would be a valid location.

If a candidate portal is found, then the portal teleports the entity to the closest one as determined by the distance in the new coordinate system (including the Y coordinate, which can cause seemingly more distant portals to be selected). Note that this is Euclidean distance, not taxicab distance. The distance computation between portals in the range is a straight-line distance calculation, and the shortest path is chosen, counting the Y difference.

Portal creation [ ]

For players, if no portals exist in the search region, the game creates one, by looking for the closest suitable location to place a portal, within 16 blocks horizontally (but any distance vertically) of the player's destination coordinates. A valid location is 3×4 buildable blocks with air 4 high above all 12 blocks. When enough space is available, the orientation of the portal is random. The closest valid position in the 3D distance is always picked.

A valid location exactly 3 wide in the shorter dimension may sometimes not be found, as the check for a point fails if the first tried orientation wants that dimension to be 4 wide. This is likely a bug.

If the first check for valid locations fails entirely, the check is redone looking for a 1×4 expanse of buildable blocks with air 4 high above each.

If that fails, too, a portal is forced at the target coordinates, but with Y constrained to be between 70 and 10 less than the world height (i.e. 118 for the Nether or 246 for the Overworld). When a portal is forced in this way, a 2×3 platform of obsidian with air 3 high above is created at the target location, overwriting whatever might be there. This provides air space underground or a small platform if high in the air. In Bedrock Edition, these obsidian blocks are flanked by 4 more blocks of netherrack on each side, resulting in 12 blocks of platform.

Once coordinates are chosen, a portal (always 4×5 and including the corners) including portal blocks is constructed at the target coordinates, replacing anything in the way.

If a portal is forced into water or lava, the liquid immediately flows into the generated air blocks, leaving the player with no airspace. However, a glitch can prevent this water from flowing into the portal: if the liquid would flow both vertically and horizontally into the air pocket, it instead flows only vertically, so the blocks on the platform's outer corners never become water source blocks.

Sounds [ ]

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Portal whooshes[sound 1] Blocks Random block.portal.ambient[sound 2] subtitles.block.portal.ambient[sound 2] ? ? 10
None [sound 3] Ambient/Environment After being teleported through block.portal.travel[sound 2] None [sound 3] ? ? 16
Portal noise intensifies[sound 1] Ambient/Environment Standing in the portal block.portal.trigger[sound 2] subtitles.block.portal.trigger ? ? 16
  1. a b The subtitle refers to it generically as a portal rather than specifically a nether portal: see MC-218020
  2. a b c d The sound event and translation string still refers to this generically as "portal", despite the block being renamed to "nether_portal" in 1.13; see also the bug tracker ticket on this
  3. a b MC-184622

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Into The Nether Construct a Nether Portal. Light a nether portal. 30G Bronze

Advancements [ ]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.png We Need to Go Deeper
Build, light and enter a Nether Portal Ice Bucket Challenge Enter the Nether dimension. story/enter_the_nether
Advancement-plain-raw.png Nether
Bring summer clothes Enter the Nether dimension. nether/root
Advancement-fancy-raw.png Subspace Bubble
Use the Nether to travel 7 km in the Overworld Nether Use the Nether to travel between 2 points in the Overworld with a minimum horizontal distance of 7000 blocks between each other, which is 875 blocks in the Nether. nether/fast_travel
Advancement-fancy-raw.png Uneasy Alliance
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it Return to Sender Kill a ghast while in the Overworld. nether/uneasy_alliance

Video [ ]

Note: These videos do not mention that nether portals on the Nether ceiling link up with Overworld portals.

History [ ]

Ambox banner content.svg

This section would benefit from the addition of more images.

Please remove this notice once you've added suitable images to the article.
The specific instructions are: Nether portals during a1.2.0-preview, Beta 1.9 Prerelease 4 nether portals, and Texture Update nether portals (and nether portal block).

This section is missing information about when it became impossible to open GUIs while standing in a portal.

Please expand the section to include this information. Further details may exist on the talk page.

Java Edition Alpha
v1.2.0 October 4, 2010 A poster on Notch's blog announced a new "hell world," and hinted that it would utilize portals for fast travels.
October 22, 2010 Originally, ghasts were intended to spawn from nether portals (referred to as "gates") in the Overworld. However, this ability has not yet been implemented.[3]
October 29, 2010 Notch sent a preview of the Halloween Update to two gaming companies; their articles[4] [5] detailed the usage of nether portals, used for entering what was then known as "the Slip".
preview Added nether portals.
A unique screen animation is shown after traveling through a nether portal, in which the nausea effect slows down and the overlay disappears.
v1.2.2a The player can now create a nether portal by pressing F4 (presumably a developer testing function).
v1.2.2b The F4 cheat has been removed from nether portals.
Java Edition Beta
? The nausea screen animation shown while entering a nether portal is now slower.
1.6 Test Build 3 Before this nether portals could be created in multiplayer servers, but did not function to teleport players to the Nether, thus multiplayer servers required modding to access the Nether. Now, nether portals work in multiplayer.
The travel.ogg sound and the screen animation used after traveling through a nether portal do not work in multiplayer.
Java Edition
1.0.0 ? It is now possible to smash nether portals by simply punching them.
Beta 1.9 Prerelease 4 The nether portal has been changed, having a slightly darker look.
? It is no longer possible to deactivate nether portals with water or lava. Both stop before hitting the portal and act as if the portal were a solid block; placing water instead of fire in the portal automatically deactivates the portal anyway.
1.2.1 12w08a The player can now (again) smash a nether portal in Creative by punching it. It makes the same sound as glass being destroyed.
? The Overworld's height limit has been raised to 256, but portals from the Nether can not find portals above Y=128.
1.3.1 12w18a As a result of singleplayer being changed to an internal server, travel.ogg no longer plays when using a nether portal, and the screen animation after traveling through a portal no longer plays.
12w22a Zombie pigmen now rarely spawn from nether portals in the Overworld.
? Portals from the Nether now search the entire height of the Overworld.
1.4.2 12w34a Entities can now travel through portals.
The screen animation used when entering a portal is now replayed after traveling through, rather than having no animation (as before this snapshot) or a unique animation (as before 12w18a).
12w38a The Nether now loads faster when traveling through a nether portal in Survival mode and loads immediately when in Creative mode.
1.7.2 September 11, 2013 Dinnerbone releases images of larger and different shaped nether portals, also mentions the ability to light a portal from any block, not just the bottom row.[6] Both the sign and circular nature of the portal in the second image are references to Stargate, Col. Jack O'Neill was often heard mentioning his hatred for cliches.
13w37a Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame).
There are now new nether portal building rules: portals can now be built at a minimum of 4×5, and a maximum of 23×23.
Nether portals now use block data values (later changed to block state) to determine their orientation. Old portals created in 1.6.4 and earlier have a tendency to close when upgrading.
13w41a Nether portals, water and ice are now visible through each other.
1.9 15w49a The wither and ender dragon can no longer travel through nether portals.
16w02a Nether portals now play travel.ogg again.
1.15 19w36a Nether portals in the Overworld now correctly link with portals placed in the top half (128–255) of the Nether dimension.
Search for an existing portal to connect to is now chunk based: the searched area is now 17×17 chunks instead of 257×257 blocks
1.16 20w06a Traveling through nether portals is now almost seamless.
20w16a Added Ruined Portals.
1.16.2 20w28a The portal search has changed.
Pocket Edition Alpha
v0.12.1 build 1 Added nether portals.
Nether portals can be built at a minimum of 4×5, and a maximum of 23×23.
? The sounds of nether portals have been updated to match Java.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 1.0.1 Added nether portals.
TU31 CU19 1.22 Patch 3 There are now new nether portal building rules: Any rectangular shape from 4×5 to 23×23.
If the nether portal in the Nether is big enough, ghasts can now travel through.
Nether portals can now be activated by any fire block within the frame.
  • Image released for 1.7.2 by Dinnerbone on September 11, 2013.[7]

  • 7x7 portal.[8]

  • Large Portal.[9]

Issues [ ]

Issues relating to "Nether portal" are maintained on the bug tracker. Report issues there.

Gallery [ ]

  • A view of inside a portal.

  • The biggest nether portal size (23×23 exterior, 21×21 opening).

  • Nether portal generated on a cliff in crimson forest.

  • A cluster of nether portal frames generated by repeatedly going through the Nether-side portal, deactivating the Overworld-side portal and teleporting back to the Nether.

  • Official artwork featuring a nether portal.

  • Official artwork featuring a nether portal.

  • Official artwork featuring a nether portal.

  • Official artwork featuring a nether portal.

Trivia [ ]

  • Portals can be placed together in a tunnel-like fashion, though it appears as if the third portal is lit as the first two in a row mimic glass. If more than six portals are connected, the inner portals are completely invisible while in the portal tunnel, however, the particle effects can still be seen throughout. These connected portals also share the 4-second countdown until teleportation, so as long as the player is within a connected portal, they are sent to another dimension.
  • The player cannot open their inventory or the chat window while standing in an active portal, and any other GUI (such as that of a chest or villager) is immediately closed when opened.
  • If 2 portals intersect, and the player lights a fire in the intersection (i.e., in both portals at once) only the portal that lies within the x-axis is activated. Lighting any other block activates whichever portal it is in.
  • There is a splash referencing the nether portal. It says "Slow acting portals!".

Publicity [ ]

  • A LEGO Minecraft nether portal was included in the LEGO Minecraft Set: "The Nether".
  • On 29 October 2010 PC Gamer released this video, showing a portal being constructed and used.
  • On 1 April 2011, Think Geek released this video to advertise one of their annual fake April Fools products: the Minecraft USB Desktop Nether Portal.

References [ ]

  1. MCPE-27950
  2. MC-197538
  3. "@BlakesAwesome No it doesn't" – @jeb_ on Twitter, April 1, 2011
  4. "Minecraft Halloween Update hands-on" by Tom Francis – PC Gamer, October 29, 2010.
  5. "Hands-On With the Minecraft Halloween Update" (Archive) by Michael Rose – IndieGames.com, October 29, 2010.
  6. "Bunch of other small tweaks to them too; you can light a portal from any block, not just the bottom row. Good for automatic on/off toggling" – @Dinnerbone on Twitter, September 11, 2013
  7. "But anything that I come up with is just too big. This is my best whilst maintaining the "doorway" look: http://dinnerbone.com/media/uploads/2013-09/screenshots/10_19-45-08_ojqMLWCxZ.png" – @Dinnerbone on Twitter, September 10, 2013
  8. "http://dinnerbone.com/media/uploads/2013-09/screenshots/10_19-53-50_22cPJCCVd.png" – @Dinnerbone on Twitter, September 10, 2013
  9. "After a day of refactoring portal code, this is now possible. http://dinnerbone.com/media/uploads/2013-09/screenshots/Minecraft_13w36b_2013-09-11_16-03-26.png" – @Dinnerbone on Twitter, September 11, 2013

External links [ ]

  • Nether Portal Science
  • How Portals Work (slideshow)
  • Minecraft Portal Calculator

How To Create A Portal In Minecraft

Source: https://minecraft.fandom.com/wiki/Nether_portal

Posted by: mooreforgerd.blogspot.com

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